Friday, January 22, 2016
Is this the year @StatCast will justify UZR by MGL?
?With BaseballSavant brainiac Daren working at MLBAM, we're getting some cool stuff. Here's a simple presentation:
Now, Cruz played less than Heyward, so you'll have to multiply the number of his points by 1.5 and stretch it out a little bit (not much). Heyward ends up with about 25 more plays or 20 more runs. UZR has the (pro-rated) gap at 30 runs.So, UZR is in the ballpark (no pun intended). Certainly, @StatCast will uncover a few diamonds in there. But for the most part, I'm sure it will confirm UZR.
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Daren has others that includes the starting point, like here:

So, the tough part is trying to come up with a decent presentation while still conveying somewhat of an accurate portrayal. In one of the other presentations, I reasoned that the results could happen based on aggressive shifting.

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So, what we need are suggestions. In my view, the key is to remove the noise.
Therefore, how do we identify the noise? Any out where the outfielder averaged a jog (I figure 10mph or less, but that can be determined by looking at actual data) is predominantly noise. Or maybe simpler is any ball in the air for 6+ seconds.
After all, we get back to the point of starting position, and if that is a "skill" or not. If an outfielder is aggressively shifted, and he makes an out on a liner right at him, is that.... pure skill or pure luck? Well, it all depends on what you think of the starting position.
Hence, in these charts, you have to decide if starting position is a given (non-skill), or it's a skill. Or, you can even say it is a skill, but you only want to measure range. Just like OBP will weight BB and HR the same, even though we know they aren't. For the purposes of getting on base, BB and HR are the same.


Here’s what I tweeted earlier, mostly in reference to the graphic showing start and end points for outs:
Here’s what I’d do with that sweet @darenw graphic, if the data’s there and I had the skills: first, change from distance to time.
Second, shift all “routes” to same starting point and drop the lines. Third, add “misses”. Fourth, grade range similar to umpire strike zone.
I.e. find iso-lines that define regions with 80%/50%/20% success rates. Measure their size, compare across players.
Then go back to original “routes” with differing start points. Find a way to similarly measure size of success zone. Compare…
That’s how you separate range from positioning skill/value.